
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
714
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Posted - 2013.04.03 18:28:00 -
[1] - Quote
->Get rid of TE's - add scripts to racial dmg mods BCU-MFS-GYRO-HEAT SYNC
Advantages: -free low/mid slots -add more player decisions -increase fitting options for more tank/gank/mobility
Downsides: none ___________________________________________________
->Get rid of Tracking Computers and replace them for gun scripts
Advantages: -free slots for ewar/tackle/tank = more options and reinforcement of solo survivability, stronger gangs, no changes for large fleets
Downsides:
-fleet alpha strikes might become a problem (better tracking = better dmg application = higher alpha received)
Counter:
-tracking disruptor: to counter missile fleets some different bonus must be added like increase explo radius of missiles or reduce speed explosion ___________________________________________________
Replace Warp Disruptor and Scram for a single module with scripts. Replace officer/faction modules for officer/faction module/scripts ___________________________________________________
EDIT: because I worth it
System Power Jump Drive Subsystem - Shultz Power Drive
-new T2 Battleship Skill: x12
Requires: -Racial Battleship 5 -Elite Battleship variant skill at 3 -Advanced Weapon Upgrades 5 -Science 5 -Astrometrics 5 -Jump Drive Operation 5
-can be fitted on: Battleships T2 and superior variants
*When activated your ship travels 1.5 Ly or to the closest system with in range. Arrival point might be a celestial, station, gate, belt or the limits of the system it self. Minmatar engineers are not really sure what they have found and decided to deliver this tech without further testing, be careful you might as well end on top of an enemy POS but well, it's an acceptable price for not requiring Cyno beacons.*
With lvl5 skill:
->security system restriction: can't be activated in WH and from low/null to high sec, however Concord applies an extra tax for each activation in high sec. ->no other propulsion system than afterburner can be fitted with this subsystem ->immune to warp jamming systems on activation ->25 sec delay on activation ->can't be activated when cloak or moving (speed=0=true) ->180min cool down ->sign radius increased for 500% and global EHP reduced for 50% on activation ->on arrival ship and modules are completely off line, unable to move for 60 seconds ->module uses a player build script and is consumed on activation: fuel scrip (eeeeeeeeeeeeexpensive !!!!)
Objective:
-offer to solo players willing to explore differently the universe and regions a different but expensive traveling option.
-offer them a specific tool to potentially get higher rewards without requiring all the logistics side for traveling in between gates or choke points
-make this tool an interesting possibility for all game play types, from traveler to local guardians.
-promote and increase players retention/interest to explore New Eden Universe by offering older as younger players a new goal and gaming options, a freedom tool !! -expensive but welp, the heck !
The End -I'm out of bad ideas *removed inappropriate ASCII art signature* - CCP Eterne |